URP: Universal RP: Added support for foveated rendering in the Forward+ rendering path.īuild System: Make bee_backend's directory deletion explicitly handle readonly files on windows.Scene Management: Crash on GameObject::Quer圜omponentByType when opening a project PhysX Integration: ConfigurableJoint's drives behave differently after the PhysX 4.1.2 update Packman: Users cannot export bundled plugins into a. Mono: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode IL2CPP: Crash on Android when AndroidJavaProxy is calling from multiple threads IAP: The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener GLES: Crash on GfxFramebufferGLES::Clear when entering the Play Mode when all Renderer Features are disabled, Native RenderPass and MainCamera's Depth Texture is enabled 3D Physics: Physics.ComputePenetration returns False when two colliders overlapĪsset - Database: Missing Default Layout dialog on projects created using templates packaged on 2022.3.13f1Īsset Bundles: UV1 data is lost during AssetBundle build when Optimize Mesh Data is onĪudio Authoring: Wrong tooltip when hovering over the "Load In Background" property of an audio clipĭOTS: Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when buildingĭOTS: Player freezes on "Unit圜lassic::Baselib_SystemFutex_Wait" or silently crashes
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